Friday, December 1, 2017

November Game Purchases

Here are the games I got in November:

Free Games

  • Taiku Mansion - IndieGala Promo
  • The Bureau: X-Com Declassified - Humble Store Promo
Having stopped buying Humble Bundles entirely means that these posts will be greatly reduced. Next month will have a few more games because I have started a Steam Secret Santas group with some friends with the goal to buy as many games on the recipients' wishlist as possible for $20.

Wednesday, November 1, 2017

October Game Purchases

Here are the games I bought in October:

Humble Stardock Bundle

  • Sorcerer King: Rivals
  • Sins of a Solar Empire: Rebellion
  • The Political Machine 2016
  • Fallen Enchantress: Ultimate Edition
  • The Corporate Machine

Steam Store

  • A Hat In Time - Kickstarter Release
  • Moon Hunters - Birthday Gift
So my birthday is in October and a friend of mine was very kind to get me Moon Hunters, and A Hat In Time was finally released on PC after being successfully backed on Kickstarter back in June, 2013. Humble Bundle was bought by IGN in the latter half of the month so I'm going to stop buying Humble Bundles because I feel that being owned by an internet media company will have certain influences in the quality of the overall deals made available in future bundles, i.e. giving better deals in the Humble Monthly Subscription rather than the main Bundles, or having more bundles released with previously bundles games in them which is a problem that bundles in the last year have had. Even the Stardock Bundle was a second Stardock Software bundle, the previous one being the Humble Intergalactic Bundle in April of this year where I got Sins of a Solar Empire: Trinity.

Moving forward my monthly game acquisition posts will probably have greatly reduced numbers since Humble Bundles have bolstered my game library for over 6 years until now.

Thursday, October 26, 2017

Playthrough 017: Amnesia: The Dark Descent

For the month of October I'm going to celebrate Halloween by playing a couple of spoopy games.

The next game I will be playing is Amnesia: The Dark Descent.

First released on September 8th, 2010 Amnesia currently holds an "Overwhelmingly Positive" score on Steam with 95% of the 9,639 reviews giving it a positive recommendation. I bought Amnesia on the Steam Store during the 2011 Steam Holiday Sale for 75% off its current price of $20.

 Amnesia: The Dark Descent was one of the early First-Person Run Away games that really caught on with Let's Plays and Streamers because of the relative weakness of the player character. You have no weapons at all in order to combat the monsters that prowl the environment, your only recourse is to run and/or hide until the monsters move to a different room.

As I mentioned in the Condemned Impressions post I really get drawn into first-person games and the Horror of having no way to fight the monsters is probably going to get to me more than Condemned did because there I could fight back; here, I cannot.

Thursday, October 19, 2017

Interlude: Playing what I want - A Hat In Time

So I had a slight hiccough in my play schedule because on October 5th A Hat In Time was released after over four years in development.

It is So. Much. Fun!

I originally backed A Hat In Time on Kickstarter in June of 2013 based on the recommendation of a friend, we're both big fans of old-school 3rd-person quasi-open world games like Mario 64, Banjo-Kazooie, Conker's Bad Fur Day, Psychonauts, and Super Mario Sunshine.

Anyway, I've been anticipating this game for a long while and watching the stretch goals expand in the last couple weeks of the funding campaign goes far to explain why the dev time got extended as far as it did. They really feature-creeped the hell out of themselves, but the end product feels really polished for an independent game.

The game itself is the story of Hat Kid going on adventures to collect 40 Time Pieces, that she uses as fuel for her spaceship, that have fallen to a planet's surface after someone from said planet breaks in to claim a toll for Hat Kid passing through their orbit.

As story hooks go it's pretty flimsy, but the rest of the game is so incredibly diverse that you really forget about the framing and just play. The first chapter of the game is a typical intro level where you can run around fairly unrestricted aside from the goals you're pursuing in each "Act" ranging from collecting code tickets to unlock a vault, a mini-boss fight, and the chapter boss fight, to chasing a pensive member of the bad guys while covered in mud looking like a space alien, and cheating your way through a race across the town.

The chapters after the first are where the game takes a turn, both in theme and in story mechanics. Chapter 2 is at a bird movie studio where you earn prestige for each of two bird directors fighting for the next "best director" award. Chapter 3 is in a haunted forest where you get coerced into signing several labor-in-lieu-of-remuneration contracts using your soul as collateral. Chapter 4 is a free roaming series of mountain peaks connected via flag rope highways. I haven't unlocked the 5th chapter yet, though it sounds like that will be the "Final Boss" of the game. 6th and 7th chapters are planned, they were stretch goals in the Kickstarter campaign and as such are probably still being made right now.

I have 11 hours put in so far this month and it really doesn't feel like it's any less interesting than when I started. I think I'm still less than 30% through the game which is nice, I just got a new hat that's supposed to slow down time but I haven't had an opportunity to test it yet.

So there you have it, that's why I barely got anywhere in Condemned in the beginning of the month and why I haven't started my next game on the list yet.

Thursday, October 12, 2017

Condemned: Criminal Origins Impressions

Jesus, I don't do well in horror games, especially first-person ones. What fun that both this and my second game for October are spoopy first-person games! At least in this one I have weapons..

Anyway, Condemned: Criminal Origins.

You play as Agent Thomas, an FBI agent investigating the latest crime scene of a serial killer in some old, dilapidated office building in some east-coast megalopolis. I say east-coast because you gain entry from below the road level and everything is really cramped together with no windows, like in a very populated city with a long history. Agent Thomas uses some strange forensic tools to investigate the scene, ones which use the W and S keys to zoom and focus rather than the scroll wheel for some reason, also the correct one is automatically selected when you hit the "Tool" button.

After the investigation is complete one of the other officers notices the smell of cigarette smoke indicating the killer is still in the building! You chase him and that's when the combat "tutorial" starts. The building is suddenly infested with ruffians and thugs, vagrants who have suddenly been driven mad and are out for your blood. You get to shoot them for a while, then you get a surprise knockout from a fuse box exploding and the serial killer picks up the gun you've dropped while you're still slightly stunned. Then you get melee weapons to beat back the unwashed masses with.

The building becomes a labyrinth with sections of broken drywall revealing metal studs, and random amounts of debris like painter scaffolds and desks sometimes blocking your way. At one point you get overwhelmed by a flashback or a premonition and you find yourself in an entirely different section of the building, next door it turns out, and you are given a fire ax to break through select doors that have hallways behind them.

I should mention the premonitions, in the crime scene you have a premonition to tell you where to search for the next clue. I suspect that will happen again in other crime scenes but for the time being I'm still trying to escape from the Decaying Office Building From Hell.

So, as I noted in the beginning, I don't do well in horror games because I get very engaged and tense as I project myself into the game. There's a Half-Life 2 Mod called Nightmare House 2 that I could not even go into the building in the prologue without freaking myself out to the point that I had to stop. Hell, even watching the Markiplier playthrough I linked to is becoming difficult. There's an incredible sequence with mannequins later in the mod that I saw in a different video a while back that I'm waiting for him to get to and even watching the playthrough is getting to me real good.

Back to Condemned, the character models are pretty rough. I believe the vagrants don't even have facial features aside from rough approximations of where eyes and a mouth would be around the nose. I don't know if I have the right melee weapons yet to feel the near-realism that Yahtzee described in the sidebar of his Condemned 2 review talking about the original. I hope his claim of the climax putting him in "pants-wetting terror" is accurate, though I don't think I'll ever experience it for myself.

The game has been $15 on Steam for a while, which I think is a bit high for an 11-year old game that looks the part. It's gone on sale as low as $5 which I think is a better value. The environment and soundtrack make at least the opening level creepy and unsettling so if you're looking for that in a game Condemned will deliver.

Thursday, October 5, 2017

Playthrough 016: Condemned: Criminal Origins

For the month of October I'm going to celebrate Halloween by playing a couple of spoopy games.

The next game I will be playing is Condemned: Criminal Origins. Originally published on April 11th, 2006 Condemned currently has a "Very Positive" rating with 87% of reviews giving it a positive recommendation. I got Condemned in February of 2016 as a prize in Sega's Make War Not Love event that year.

Condemned is a first-person shooter where you play as a detective tasked with finding out what's driving the city's homeless crazy and making them violent.

If this game is anything like it promises to be I will definitely be playing it during the day with my office lights on because I get engrossed in first-person games very easily.

Sunday, October 1, 2017

September Game Purchases

Here are the games I bought in September:

Humble Capcom X SEGA X ATLUS Bundle

  • Rollers of the Realm
  • Zeno Clash 2
  • Sonic Adventure 2
  • Bionic Commando
  • Dead Rising
  • Motorsport Manager
  • Devil May Cry 4: Special Edition

Humble Gems Bundle 2

  • The Count Lucanor
  • Hustle Cat
  • Tattletail
  • Pinstripe
  • Slayaway Camp
  • CRYPTARK
  • Has-Been Heroes

Free Games

  • Songbringer - PCGamesN Raffle
  • Sleengster - IndieGala Giveaway
  • Alpha Runner - IndieGala Giveaway
  • All Guns On Deck - IndieGala Giveaway

Thursday, September 28, 2017

Space Hulk Ascension Impressions

Unfortunately the last three weeks have been very busy and I have not been able to sit down and play Space Hulk: Ascension at all yet. I have my regular play session day coming up later this week so I'll just do double duty playing Ascension as well as the next game on my list.

I'll edit this post to write my experiences, I just want to get it published so I don't break my post order. Thank you for your understanding.

Ugh. Half an hour in, I've failed the third tutorial mission, and it's clear to me that I will not like this game.

Space Hulk Ascension is a turn-based strategy game set in the Warhammer 40,000 universe where you play as a squad of Space Marines infiltrating a Space Hulk--a giant mass of derelict starships, asteroids, and other debris--in order to cleanse it of Tyranid Genestealers. It is based off of the tabletop board game Space Hulk originally released in 1989 which in turn was influenced by the movies Alien, and Aliens.

It's the "influenced by Alien and Aliens" part that I really don't like, though turn-based strategy has never appealed to me outside of Age of Empires and some weird obsession I had for playing StarCraft through to the end shortly after it was published, might have been Sarah Kerrigan's story.

Anyway, the game is incredibly claustrophobic with most corridors being one unit wide and the maps having mostly right angle intersections which means that your squad members have to split up in order for one guy to down a specific hallway. It doesn't help that there are Genestealer entry points dotted around the map and there seems to be just one more than you have squad members so you can't block them all at once, forcing you to leave one side of your group vulnerable.

That forced vulnerability is incredibly frustrating. Like, in the tutorial mission I just failed I'm supposed to guide a squad of five members including one heavy equipped with a flame thrower to a room on the map for the heavy to "cleanse" i.e. roast to a crisp. One of the victory conditions is that the heavy cannot die, because of course if they're dead the room cannot be cleansed, so I have only four other members to block the Genestealer spawn points. Of course there are five spawn points and of course the farthest one has a shortcut to the main hallway that only the Genestealers can use. So I tried my best to cover all the spawn points in a way that protected the heavy while he made his way to the room for cleansing. Alas I did not get to the spawn point closest to the cleansing room and half of my squad in addition to the heavy died.

Apparently the game works on chess logic where the attacking piece just wins during its turn. There's a Space Marine skill that you can activate at the end of each unit's movement called "Overwatch" where they will attack anything that comes into their line of sight, but that requires 2 action points which have to be left over after movement and rotation so there's a lot of thinking ahead required that I just don't have the practice or the patience to do well.

Unless you're a tactical turn-based strategy nut, or a 40k completionist I don't believe I can recommend this game. For being nearly 3 years old it's still got a base price of $30 with each of the four DLC chapters sold for $8 on top of that. The "Ultimate Pack" has the base game and all of the DLC for $45, which is better than $62 for everything a la carte. It's gone on sale during the last few Steam Holiday and Summer sales, though no consistent discount, 60%. 80%, then 75%. If you can find it on sale and it sounds at all interesting then there are worse things you can do with your money. I personally found reading about the various Space Hulks in the 40k universe far more engrossing than trying to plod through one.

Thursday, September 21, 2017

Playthrough 015: Space Hulk Ascension

The next game I will play is Space Hulk: Ascension.

Originally released on November 12, 2014 Space Hulk Ascension currently holds a rating of "Mostly Positive" with 73% of the 528 reviews giving it a positive recommendation.

I bought Space Hulk Ascension as part of the Humble Intergalactic Bundle on April 18th of this year. I'm not a huge fan of turn-based strategy, but I've been interested in the Warhammer 40k universe for a long time. We'll see how this goes, the environments look very cramped and claustrophobic instead of the grand, epic-scale battles that lots of other strategy games try to give you.

Thursday, September 14, 2017

The Interactive Adventures of Dog Mendonça and Pizza Boy Impressions

It's as I suspected, a point-and-click adventure game that strives to recreate the feel of the latter-day LucasArts Adventure Games and unfortunately comes up a little short.

I was able to find a copy of the first issue of "The Incredible Adventures of Dog Mendonça & Pizzaboy" and read it in between play sessions of "The Interactive Adventures of Dog Mendonça & Pizzaboy". I could not find the second or third issues, which is too bad because I would like to see how these characters were developed further before the game, and possibly what else may have informed the game's writing. "The Incredible Adventures..." is a 2010 Portuguese comic book written by Filipe Melo and drawn by Juan Cavia telling the story of hapless pizza delivery boy Eurico as he gets drawn into the world of the supernatural in Lisbon, Portugal as he tries to recover his scooter after it's stolen by some gargoyles. "Dog" Mendonça is a private detective who is also a werewolf and has established a "code" that he expects all the supernatural residents of Lisbon to follow in order to not interfere with the regular humans.

As an aside; Cavia's art style seems heavily inspired by Carlos Meglia, who drew the 1992-99 comic series Cybersix, even down to close-cropped hair or arm hair drawn as small dark rectangles on the skin. I only know this because I tried to start a podcast discussing cartoons from the '80s and '90s and Cybersix was one of the first series we watched and talked about.

Back to discussing "The Interactive Adventures..." the game starts in medias res with Dog, Eurico, Dog's partner Pazuul, and the decapitated head of the gargoyle thief in Dog's car chasing a bunch of other gargoyles who have now stolen a truck. You take the role of Eurico as Dog and co. are pulled into a wholly new investigation starting with a young woman seeking to hire Dog to help her break a gypsy curse, maybe. The controls are your standard LucasArts fare, any interactable object brings up three options, Eye, Hand, and Mouth as context-sensitive commands of Look, Interact/Pick up, and Talk/Eat. Your inventory is in Eurico's jacket, you can click and drag items onto one another in order to combine them or drag them out of his jacket to interact with the environment.

The game's story, as I mentioned, begins with a young woman coming in to Dog's office asking for his assistance. This is where you the player are introduced to the game's dialogue system and the first discussion-based puzzle. Unfortunately, I think the writing falls short in this puzzle because I don't like the options; you as Eurico are tasked with interrogating the young woman, who may or may not be the victim of a curse, to try and get her to provide more information. She makes three vague statements and you have to choose one of three options in order to get her to elaborate. The options you are given are Empathize, Confront, and Tease with no indication of what Eurico will say and one of those actions is the right follow-up to each vague statement. I got irritated because when I tried to Empathize with the woman's first two statements she accused me of being patronizing and Dog made fun of me. Thankfully we're in an Adventure game so no matter how annoyed she got she stuck around until I made all the correct choices.

After that in the game's first environment Dog is trapped in a cage and then kidnapped leaving Eurico on his own to continue the investigation. That's about as far as I've gotten in the game, I've only had about an hour to play over the last week.

So far I don't know that I would recommend this game. The art is neat, as I mentioned earlier it's very reminiscent of Cybersix so if you like that I think you'll appreciate this. The puzzles so far don't feel that intuitive, I guess? One was solved just by clicking around a room, another was the interrogation puzzle I talked about. Maybe if I get farther in the game the story will open up more. It's $15 at regular price now and has been discounted down to $3.75 each time it's been on sale, so if you're looking for a new Point-and-Click game that's not a Telltale one this might be a good value for you.

Thursday, September 7, 2017

Playthrough 014: The Interactive Adventures of Dog Mendonça and Pizza Boy

The next game I'm playing is The Interactive Adventures of Dog Mendonça & Pizzaboy. Originally released on March 3rd, 2016 it currently has a review score of "Mostly Positive" with 75% of the 35 reviews giving it a positive recommendation.

I never heard of this game before I got it in the Humble Jumbo Bundle 8 second-week bonus games in March of this year.

It looks like a point-and-click adventure game, and from the Steam page is based on a graphic novel from Dark Horse Comics. I hope that it's more like Sam & Max or other LucasArts adventure games rather than Sierra adventure games like Phantasmagoria or Gabriel Knight.

Friday, September 1, 2017

August Game Purchases

Here are the games I bought in August:

Steam Store

  • Secret Files 2: Puritas Cordis
  • Secret Files 3
  • Secret Files - Sam Peters
  • Lost Horizon 2

Humble microJumbo Bundle

  • Geometry Dash
  • Oh... Sir! The Insult Simulator
  • Space Pilgrim Episode 1: Alpha Centauri
  • Space Pilgrim Episode 2: Epsilon Indi
  • Space Pilgrim Episode 3: Delta Pavonis
  • Space Pilgrim Episode 4: Sol
  • Who's Your Daddy
  • Town of Salem
  • hack_me
  • hack_me 2
  • Oh... Sir! The Hollywood Roast

Humble Spooky Games Bundle

  • Dead Age
  • DreadOut
  • Lakeview Cabin Collection
  • Layers of Fear: Masterpiece Edition
  • Five Nights at Freddy's: Sister Location
  • Alien: Isolation

Humble Jumbo Bundle 9

  • The Flame in the Flood
  • Infested Planet
  • Human: Fall Flat
  • Samorost 3
  • Verdun
  • American Truck Simulator

Free Games

  • Vickinachi - IndieGala Promo
  • Jack's Gang - IndieGala Promo
Last month's Humble Saints Row Bundle's second-week additions included the first Secret Files and Lost Horizon games, both of which I used to own on disc in a bundle of non-LucasArts adventure games. I played a bit of Secret Files several years ago and thought it was interesting, if a little flat, much like Syberia. Anyway, when these additions were announced the Steam Store had a week-long sale on all the Animation Arts games, including a "complete your collection" bundle that included Secret Files and Lost Horizon so I was able to get the rest of the games at just a little more of a discount than buying the bundle first.

I honestly don't know why I got the Humble microJumbo Bundle. It was a lot of games for very little--I paid $3 for it--but outside of Who's Your Daddy I am entirely unfamiliar with any of the games in the bundle. I guess it was seeing a comment in the r/GameDeals thread on Reddit saying that Town of Salem is very good that convinced me to grab the bundle, we'll see if that's true whenever it comes up on the list.

Thursday, August 31, 2017

Stealth Bastard Deluxe Impressions

Sorry for the delay, I didn't have any time to play in the past week so I'm writing this fresh off my experience earlier today.

This game is tough.

Like, real tough.

It's not necessarily a bad thing, but man does it get frustrating some times. It's not the kind of frustrating due to things that have plagued older stealth platformers, or older platformers in general, like shitty hitboxes not letting you grab onto ledges, or requiring pixel-perfect maneuvering through the air to land on something. No, the frustrating thing is the exact timing you have to hit sometimes when you've got roving enemies who can fry you to a crisp instantly when they see you. Also frustrating is how dark the game is, but for a game based on stealth in the shadows I don't know that I can complain too much about that. It's just that I had to turn the brightness up on my monitor to the maximum so that I could see some of the passages that were in shadow because they were too dark to actually see while I was playing. If the game had a Gamma setting that would help immensely.

Jesus, this game is brutal. I've had to take many breaks to cool off once it gets too frustrating. So far across 28 levels I've died 155 times in less than 2.5 hours. I'm certain this game, along with They Bleed Pixels, was heavily inspired by Super Meat Boy which came out two years earlier.

Each set of levels have a central theme of something: the first group focuses on your movement; the second introduces autonomous turrets and roving robots who will fry you on sight; the third introduces laser trip sensors which can do all manner of things like keep death rays turned off, move blocks, and open doors. The fourth group focuses on teleporters.

I'm really going to be hard-pressed to recommend this game, unless you really like I Wanna Be The Guy and wanted something like that but mixed with Splinter Cell stealth gameplay. The base game price is $10 but it's been discounted to $2 during the steam sales for the past couple of years. If you like to collect indie retro platformers this is a solid addition, but otherwise I don't know that you'd like it.

Thursday, August 24, 2017

Playthrough 013: Stealth Bastard Deluxe

The next game I'm playing is Stealth Bastard Deluxe.

Originally released on November 28th, 2012 it is currently holding a "Very Positive" score with 89% of the 437 user reviews giving it a positive recommendation.

I bought Stealth Bastard Deluxe as part of the Humble Bundle with Android 6 on June 24th, 2013. From the store page it looks like a 2D stealth platformer, which I think will be an interesting blend of Splinter Cell and Super Meat Boy. Here's hoping it lives up to my expectations.

Thursday, August 17, 2017

Sniper Elite 3 Impressions

Man, I am not cut out for espionage infiltration. At the end of my 3 hours I have still not completed the first mission after the prologue/tutorial. I've failed this mission several times, in a row even, because I seem to be unable to properly assess and exploit the advantages I have against the patrolling soldiers.

The prologue is fairly straightforward: You're sent in to hold a city that is under siege by German soldiers that you have to take out, then move into the mountain as you make your way out to a mortar encampment that's in the process of sieging the town you were in. What I find simple and satisfying about this is that in the outpost, most of the Germans are preoccupied with running their mortar guns and you can pick them off brew by crew without worrying that someone might creep up behind you.


Maybe it's the fact that this is an active battle rather than an infiltration, or that I'm not just fighting on my own that makes this mission easier than the next one.


The first mission is much more challenging: You are tasked with infiltrating a German base to hunt for and collect some information about an officer who has been sent there on special assignment. Here you have to sneak around guards who are patrolling or stationed about in strategic locations that can be very inconvenient at times. There are no large artillery pieces being actively used drawing their attention and/or drowning out other sounds, instead you're given some gasoline-powered generators that can be made unstable and will start knocking from time to time and can be used as aural cover but those are few and far between.


This is from the first vantage point in the mission. There are five people I need to take out, two of which are on patrol and there's a sixth guy up in the tower that I forgot to tag before I took the screenshot.


This is why I say I'm not cut out for espionage infiltration, there are not enough "gimme" situations for me to effectively accomplish the mission goals while remaining unnoticed. The only strategy I've come up with so far is to slowly work my way from one end of the map to the other killing everyone along the way like a slow wave of creeping death. This takes a long time, and stops being effective about halfway through the mission when I come across a more largely-populated section of the camp where everyone is in plain sight of at leas two other people at any given time.

The gameplay itself is very solid. When not sighting down the sniper scope the game handles like your typical third-person shooter, movement is smooth, camera control is pretty tight, though some of the use keys are a little awkward to reach with your left hand on the WASD keys. For example, looting a corpse requires holding the "Z" key which is down and to the right from your ring finger on the "A" key and is the closest finger to use; speaking as someone who does not touch-type, pressing the key isn't that difficult but holding it is what becomes uncomfortable. You hold the right mouse button down to use the Iron-Sights on your alternate guns which isn't difficult now that that's become typical of 3rd-person shooters. The big draw of this series, though, is of course the titular Sniper rifle. I don't recall if V2 had a customizable loadout system but SE3 does, and it gives a lot of modification options to the rifle: beyond the base model, you can swap out the stock, trigger, scope, and barrel and each will have benefits and detriments to the rifle's overall stats like scope wobble, muzzle velocity, recoil, and damage. So you weigh each piece against the others like comparing armor pieces in Diablo until you're satisfied.


You can have up to four loadouts saved so you can play with various gun combinations.


Using the rifle has its own set of things to keep in mind: your heartbeat becomes very important as a relative measure of your body's calmness and you can't effectively shoot if it's too high; you can also focus by emptying your lungs much like that one scene in Sherlock Holmes: Game of Shadows when everyone is escaping from the munitions factory and the camera is speed-ramping all over the place--there's a close up of Moriarty's sniper guy while he prepares to take an important shot and the film is very careful to let you hear him exhale in a controlled and deliberate manner just as he pulls the trigger--anyway, you do that in this game to get a better shot because a new targeting reticle shows up in the scope showing how much bullet drop you'll have due to gravity over the distance between you and your target that you would otherwise have had to guess at and probably miss.

Also, the game takes the trajectory of your shot and if it will pierce an organ you get a special slow-mo X-ray cutscene of the bullet travelling its entire distance from your gun to your target and then entering their body wherever and going through. It's somewhat realistic, and somewhat mired in movie tropes. Everyone's body snaps backwards, like their spine is a spring under tension that's released the moment your bullet hits them, which has been a movie trope for decades. The more realistic part is the difference between entrance and exit wounds in the X-ray parts of the cutscene, like one time I shot a guy through the back of his head and the bones of his entire face just came apart in the X-ray.


We follow the bullet from the beginning of the shot...

... to the end of the shot. What's really interesting is that the "X-ray view" follows in a nearly fixed radius around the bullet as it approaches your target.

There are even dramatic slow-mo pans around the vehicles as they explode when you detonate the gas tank.


Overall, I would recommend this game. It is not Sniper Scope, but I don't know that much else could or should be trying to be Sniper Scope. It's very slow and deliberate, you can't go running in guns blazing and hope to survive; you're very much just as fragile and human as the people you are fighting so you have to be very careful about how to handle yourself. I would also recommend getting the Season Pass because having many of the DLC weapons available when you start the game for the first time is very nice. The game + Season Pass package has been discounted to 75% off for the last 3 Steam Sales, so I expect it will continue to do so in the future. At $12.50 I think it's a really good deal.

Thursday, August 10, 2017

Playthrough 012: Sniper Elite 3

I'm going to do something a little different for July and August, I'm going to play through and do writeups of the three games I bought during the Steam Summer Sale 2017.

The next game I'm going to play is Sniper Elite 3.

Originally released on June 27th, 2014 I've had my eye on Sniper Elite 3 since I learned about it after getting Sniper Elite V2 for free via a Steam Promo. It currently has a rating of Mostly Positive with 79% of the 7,978 reviews being positive.

I really enjoy ranged combat and sneaking around. Last week's Shadow of Mordor impressions post should be evidence enough of that, but also every one of my characters in Skyrim have ended up being some sort of Archer Thief because I prefer sneaking through the dungeons and thinning out the groups of bandits, Falmer, or vampire thralls that I come across.

Anyway Sniper Elite is one of those games that really scratches that itch, especially with showcasing the grisly damage a well-aimed shot does to its victim. I stopped playing V2 once I got to the third mission or so because I was sent to infiltrate an underground rail system of some kind and I got frustrated because there was no good way to move around undetected since the shot reports were so loud and would echo through the tunnels alerting the rest of the guards who would then swarm me. I played a demo of Sniper Elite 3 some time around when it was launched and I really liked the bright North-African setting compared to the drab West-Germany setting of V2.

I'm really looking forward to this playthrough and I'm curious to see what I got with the Season Pass.

Thursday, August 3, 2017

Middle Earth: Shadow of Mordor Impressions

This game is incredibly challenging, but that's the point. As soon as I understood this, the difficulty became motivation for me to play it more rather than driving me away.


There's a female ranger skin! It's so much more fun to be a badass woman than the main dude.


When I began the game I was tying not to engage the Nemesis system, just skulking around killing orcs as I was able to while trying to find some of the hidden upgrade items. At the end of my first hour of playtime I was killed by a pair of orc captains and was disappointed to see that both of them had been granted more power as a result of my death. But then when I came back later I started doing a couple of the main missions and started getting into the game a bit more. I'll tell you now that I will definitely be playing this beyond the three hours as I've barely scratched the surface of the combat system and I want to see how the further character upgrades will affect my ability to deal death to the unending swarm of orcs in Mordor.


It's incredibly weird to have the orc captains reference killing you before, though I suppose it's more from resurrection not being established in Middle Earth before. Unless I'm wrong?


The setting of the game really helps establish its oppressive tone and grim mood. In Peter Jackson's Return of the King film adaptation we see that Mordor is basically All Orcs All The Time and in Shadow of Mordor it feels much the same. The black landscape reflects the fact that its erstwhile tenants pay little heed to the overall health of anything aside from their war machines, the rock walls and ground often look slimy and dingy in the twilight. Once you unlock the rideable beasts, starting with the Caragor, the landscape becomes even more hostile because any non-tamed Caragor will just as soon eat you as any unwary orc that gets in its way.

I spend as much time as I can in high places so I can scope out the next area I want to get to.

This is Mr. Elf, the wraith who accidentally gets bonded to you in the game's prologue. He gives you Elf Powers.
So, I had to look up Mr. Elf's name on Wikipedia, which is Celebrimbor, because I haven't unlocked it in-game just yet. I think that's revealed later in the game after some more sub-quests. Anyway, his powers are cool, but they can make things a bit complicated during battle. He can drain the life force out of orcs to make them terrified of you, or kill them depending on how wounded they are. Another thing he can do, but with an entirely different key combo, is interrogate orcs for information about the various orc captains littered around the game's map. While drain is simply pressing "E", to interrogate an orc you have to grab him with Ctrl, then hit Space to grab his mind, then hit Space again to rip the intel from his brain.

It wasn't until my most recent play session that I understood the difference and was able to start gathering intel on the various orc captains that were otherwise silhouettes in the "Sauron's Army" screen in the game menu. There are two kinds of Intel: a captain's name, and his weaknesses. You can get names from any orc, but you need to find a specific orc called a Worm and given a different icon on the mini-map in order to get weaknesses to exploit. Captain's weaknesses can vary from being terrified of Caragors to being vulnerable to ranged attacks, though there are strengths you can learn about as well. There were a couple of orc captains, like Pigug Skull Bow for example, who are invulnerable to ranged attacks which means you have to get up close and personal once you find them.

As I mentioned earlier, I am definitely interested in playing this more than my allotted three hours for the blog. At $4 the Game of the Year Edition is an absolute steal, and I've already had enough enjoyment to make it worth what I paid. I don't know that I'll jump on the sequel, Middle-Earth: Shadow of War that's coming out in a couple months, right away. Since its big draw is being able to port your Sauron's Army from Shadow of Mordor into Shadow of War, I think I want to get better at killing orc captains for a while first. Still, Shadow of Mordor delivers on what it presents and if you're into that you'll enjoy the game.

Tuesday, August 1, 2017

July Game Purchases

Here are the games I bought in July:

Steam Summer Sale 2017

  • Middle Earth: Shadow of Mordor

Humble Capcom Rising Bundle

  • Umbrella Corps
  • Dead Rising 2: Off the Record
  • Resident Evil HD REMASTER
  • Resident Evil 0 HD REMASTER
  • Resident Evil 6
  • Dead Rising 2
  • Dead Rising 3 - Apocalypse Edition

Humble Telltale Games Bundle

  • Sam & Max: Season 1
  • Sam & Max: Season 2
  • Bone - Episodes 1 & 2
  • Telltale Texas Hold'em
  • The Walking Dead: Michonne
  • The Walking Dead: Season 2
  • Game of Thrones: A Telltale Games Series
  • Batman - The Telltale Series
  • Minecraft: Story Mode
  • Jurassic Park: The Game
  • The Wolf Among Us

Humble Saints Row Bundle

  • Risen 3: Titan Lords - Complete Edition
  • Deadlight: Director's Cut
  • Mighty No. 9
  • Sacred Franchise Pack
  • Secret Files: Tunguska
  • Lost Horizon

Free Games

  • Space Codex - IndieGala Promo
  • Sleeping Valley - IndieGala Promo
  • Slash It - IndieGala Promo
  • Defend the Highlands - IndieGala Promo
  • Battleplan: American Civil War - IndieGala Promo
    The Telltale bundle is a Big Get for me, I've wanted Sam & Max Season 1 and 2 for a while now. I got Season 3 in the Humble Weekly Bundle: Telltale Games back in May of 2013 and I've heard really good things about most of the other games in the bundle aside from Telltale Texas Hold'em which appears to be a sound-alike of Poker Night at the Inventory.
    While I already owned all of the Saints Row franchise, I decided to get the Saints Row Bundle at the Beat The Average price because for $4.40 is a huge discount for all the Risen 3 DLC that wasn't included in the Humble Deep Silver Bundle 2 back in May, 2016. The second week reveal was the Sacred Franchise Pack, Secret Files: Tunguska, and Lost Horizon; the former completes my collection of the Sacred series, and the latter two are part of the Animation Arts Collection that I'm interested in getting as it's on sale this week for a good discount. Look for that bundle in my "August Games Purchases" post in September.

              Thursday, July 27, 2017

              Playthrough 011: Middle Earth: Shadow of Mordor

              I'm going to do something a little different for July and August, I'm going to play through and do writeups of the three games I bought during the Steam Summer Sale 2017.

              The next game I'm going to play is Middle Earth: Shadow of Mordor.

              Originally released on September 30th, 2014 Shadow of Mordor has an overall rating of "Very Positive" with 91% of the 25,700 user reviews. I bought the Game of the Year Edition near the end of the Summer Sale 2017 because I had some money left over in my Steam Wallet and a friend strongly recommended this game.

              Another significant influence in me decision to get Shadow of Mordor was TotalBiscuit's "WTF Is... Shadow of Mordor?" video. He made it sound very interesting even though he clearly states the game "is about killing Orcs, and little else." We'll see if the game's progress keeps me interested beyond the first three hours.

              Thursday, July 20, 2017

              Just Cause 3 Impressions

              Alas, poor Yorick! For I knew him well.

              Okay, so controls have not been improved. I actually had a better time using the keyboard and mouse to more smoothly aim my weapons and grappling hooks. Movement is still very mushy, but for some things like Rico's "running"--which I feel in JC2 was just him high-stepping and the camera shaking a lot instead of actually speeding up--I made my peace with them playing JC2. I'm very irritated that they have not fixed Rico's jumping over the lip at the top of a building from a grapple point on the wall; he still appears to jump slightly away from the building wall, which is so you can get a better grapple anchor point higher up the wall you're scaling, but when there's no more wall to scale I feel like there should be a different behavior because otherwise you the player have to press the forward key and hope that Rico will reach the lip of the roof before his feet fall below the edge and he slides back down the wall you just spent some time climbing.

              The new movement mechanic introduced is a wingsuit, or something resembling a wingsuit, which allows you to fall faster and travel longer distances than at the pace of the parachute alone. I struggled a lot at the beginning because it felt like I was fighting against the game in order to stay aloft for what appeared to be no reason. It wasn't until I disabled the "Vehicle Camera Auto-Alignment" in the Gameplay options that I realized that I prefer to have the camera pointed a little bit below where the developers seem to think "aiming forwards" is. Once I did that it was much easier to maneuver around with the wingsuit and I really enjoyed pulling myself up a mountain with the parachute and then zooming downward and out again with the wingsuit.


              This is why I say it's something like a wingsuit, typically a wingsuit has webbing between your wrists and ankles.

              The environment very much captures the south of Italy on the Mediterranean Sea.


              The graphics update from JC2 and JC3 is quite stunning. I absolutely love how much more Real the environments in Medici look than in Panau in the second game. The story focus works much better for me in JC3 as well: instead of Rico being hired concurrently by three rebel groups and a majority of the story playing out through completing missions for each faction, it's personal because Rico's home country of Medici is what's been taken over and he wants to wrest control from General Di Ravello. The gameplay focuses much more on the systematic liberation of various cities from under Di Ravello's control and it's the systematic methodology that appeals to me the most.


              You liberate towns and military bases through controlled, yet wanton, destruction

              You have anything available to you, even Di Ravello's tanks if you can get ahold of one.


              While I was going to pan this game at the end of my 3 hours, over the weekend I went back to get more screenshots which is when I figured out that I could disable the Vehicle Auto-Aim and both driving and wingsuit flying became much more comfortable and fun. I ended up doing a marathon 6 more hours of playtime and nearly completely liberating the first two smaller islands. Once moving around feels better the game seems to open up much more and has completely changed my opinion. Assaulting military bases are the most difficult things to do in the game so far, with lots of surprise and seemingly cheap deaths, but thinking back on it it kind of makes sense even though it's incredibly frustrating at the time.

              I think if you can get it for less than $20 it's definitely worth it. I don't know about the DLC because I don't think I have access to it yet in-game so I would say get the base game when it's a good price for you first and then pick up the DLC in the Just Cause Bundle the next time it's on sale.

              Thursday, July 13, 2017

              Playthrough 010: Just Cause 3

              I'm going to do something a little different for July and August, I'm going to play through and do writeups of the three games I bought during the Steam Summer Sale 2017.

              The next game I'm going to play through is Just Cause 3.

              Originally released on November 30th, 2015 Just Cause 3 is, as one might imagine, the third game in the Just Cause franchise. As of writing the overall rating is "mixed" with 68% of the 18,162 reviews giving it a positive review. I bought it along with all of its DLC as part of the Just Cause Collection for an effective 79% discount due to owning the first two games along with the DLC for Just Cause 2.

              I've spent the last 18 months watching GIFs of people doing crazy things in Just Cause 3 on the Gaming and GamePhysics subreddits, and having played Just Cause 2 for more than 33 hours since I got it as a gift for Christmas in 2012 I've been eager to try destabilizing a Mediterranean totalitarian dictatorship after spending so long working toward destabilizing a Polynesian totalitarian dictatorship. I hope the controls have been refined as I found that playing JC2 the controls are a little mushy and play was much better with a controller than keyboard & mouse.

              Thursday, July 6, 2017

              Borderlands: The Pre-Sequel Impressions

              I hate resource monitoring, especially when it's a thing that is constantly running out and you have to replenish. Also, if you're going to introduce a new attack mechanic try to teach the player how to counter it before all the enemies can do it better than the player.

              So the Borderlands: The Pre-Sequel is set on Elpis, Pandora's moon and covers the reasons how Jack became the head of Hyperion and crash-landed the Hyperion station onto Elpis prior to Borderlands 2. Being a moon, Elpis doesn't have an atmosphere and has lower gravity. The former means you have an O2 tank strapped to your head that constantly bleeds oxygen and you need to refresh it through tank drops from enemies, or huge jets of O2 coming from the ground dotted around the landscape. The latter means that you move really slowly compared to on Pandora, and your jumps put you at this agonizingly slow trajectory, almost like you're waddling through the air, and you can't do anything aside from cut your leap short by sending your body directly downward via crouching.


              "Everyone say, 'Hi Hyperion Station!'"

              A volcanic moon vista with Pandora in the distance. You can see the purple Eridium Rift that happened when the first Vault was opened.


              This ground pound is also a new combat mechanic and the one I was referring to previously. All the enemies can do it so while you're trying to pick people off from afar, as one might expect to do with a gun, the baddies who are behind you are running up at you in order to stomp on your head while your back is turned rather than firing from cover. I'm not a fan because I'm not practiced enough to manage reacting to attacked from all angles, I need to be able to see things to know where they are.


              Kragons are the Skags of Elpis, they come out of the ground and will swarm you as you traverse their territory.


              The first boss fight feels like a "fuck you" from the developers. It's a guy called Deadlift who has electricity powers, and the arena you're in is a multi-level indoor area with jump pads to get from one level tot he other quickly. Did I mention this game has jump pads as a motion mechanic? They're like the regular awful jumping but worse because they're 2-3 times longer in distance. Anyway Deadlift has a huge Big Daddy-inspired subnautical suit of armor, electricity powers, and can electrify any of the platform levels at will. As far as I can tell the player cannot disable the electrifying stations either before or when they are engaged so you just have to wait until they turn off, I guess?


              What a dumb tag line.


              I've gone into the Deadlift battle four times now and have died every time either before or just after taking his shield down, but I still have his health bar to go through before I finally beat him. I think this is supposed to be like fighting Boom & Bewm in Borderlands 2, but it's come far too early in the game. I have a garbage shield that keeps getting blasted down before I have time to let it recharge completely, and the most accurate guns I have have the lowest damage. At least with Boom & Bewm they are a mini-boss battle in the fourth story mission in an area where you have a number of side quests you can go do to level up more if you haven't already. Deadlift is near the end of the second story mission in the Pre-Sequel and there are no side quests in the area to level up more because it's still in the tutotial-ish segment of the game.

              All right, after the sixth time I finally killed Deadlift. I had to rely on my character's trigger skill no less than four times within the fight which I think is ridiculous. As in inversion of my earlier complaint about the guns I had available before the fight, once I was past Deadlift the game wouldn't stop throwing new guns at me. There were at least three of the larger gun chests in the next area just lying out in the open, not even a minor puzzle in my way to them. it felt really weird.

              I don't think I'm going to bother playing much more, the low gravity mechanics are driving me crazy and it feels like I can't keep an advantage when I'm in a fight which is much the opposite from when I'm playing Borderlands 2. There are also some weird model interactions: apparently you cannot land on diagonal surfaces at all, there have been several jumping puzzles where it took me a lot of experimenting to find out the exact place the developers wanted me to jump to and everything else felt like I was hitting an invisible wall and sliding back down; also it appears that my character is much shorter than the first NPC quest-giver as every time I've interacted with her she seems to be looking straight ahead which for her is about 6 inches above my head.

              From my experience so far I would not recommend Borderlands: The Pre-Sequel unless you're really a completist for either game collections or story. If you already own the first two you can check out the Borderlands Triple Pack to see if you can get a good deal on the Pre-Sequel, but I wouldn't bother if it's more than $5. Save your money for Borderlands 3, hopefully it's developed by Gearbox again.

              Saturday, July 1, 2017

              June Game Purchases

              Here are the games I purchased in June:

              Steam Summer Sale 2017

              • Just Cause 3
              • Sniper Elite 3

              Free Games

              • Moto Racer 4 - Microids Promo
              • Mind Spheres - IndieGala Promo
              • Energy Balance - IndieGala Promo
              • Mob Rule Classic - Steam Promo
              • Showtime! - IndieGala Promo
              I refrained from spending a lot of money on the Steam Summer Sale this year, ever since the "Complete Your Collection" bundles have come out I find that I want to save as much as I can by buying only those things that I already have parts of. For example, I got Just Cause 3 and all its DLC in the "Just Cause Collection" at an effective 79% discount because I already owned the first two games. I got Sniper Elite 3 with the Season Pass because I've had my eye on it since it came out. I enjoyed the first parts of Sniper Elite V2, but the dark grey corridors of the later levels were dreary and difficult to maneuver in. SE3 takes place in Northern Africa which is much brighter and light brown.

              Thursday, June 29, 2017

              Playthrough 009: Borderlands: The Pre-Sequel

              The next game I will be playing through is another First-Person Shooter, Borderlands: The Pre-Sequel.

              Originally released on October 14th, 2014 (which was also my 32nd birthday) The Pre-Sequel is the third game in the Borderlands series and is called such because it takes place between the first and second games, hence a Prequel to BL2 and a Sequel to BL1. It also was not developed by Gearbox Interactive, the development team of the first two.

              As of writing The Pre-Sequel is sitting at a "Very Positive" rating on Steam with 80% of the 9,642 reviews giving it a thumbs up. I seem to recall some early reviews saying the humor doesn't quite hit the same as the other two, that it's trying too hard to be as off-kilter as Borderlands 2 which itself was already trying a little too hard to be bonkers.

              I bought the game on March 19th, 2016 because it was the first I had learned of the new "Complete Your Collection" bundles on Steam that gave a proportionally bigger discount based on how many of the bundles games you already own. I got the Pre-Sequel for $4.80 as part of the Borderlands Triple Pack because I already owned BL1 and BL2.

              I've enjoyed Borderlands 2 very much, with approximately 92 hours played since I bought it in 2012 it is the game I've played the second longest with Skyrim beating it by less than 3 hours of play time. I don't know that I will care for the story, the ad copy says it's all about Handsome Jack's backstory and I'm rather lukewarm to his character; as Yahtzee Croshaw said in his BL2 review on Zero Punctuation Handsome Jack spends far too much of his time talking reminding you of how evil he is.

              Thursday, June 22, 2017

              Serious Sam HD: The First Encounter Impressions

              Late post as I've been incredibly busy for the last two weeks and have had barely any time to play.

              Anyway, Serious Sam HD: The First Encounter.

              It absolutely lives up to its claim of bringing back the gameplay of the 1993 DOOM. Frenetic is how I'd describe my experience so far. After a paper-thin opening crawl over a starfield that pans over to Earth, the game throws you into the opening stage that's reminiscent of an Egypt-themed Unreal Tournament level and starts throwing enemies at you in waves that are fairly manageable for the first half. As the game progresses, very quickly the number and diversity of enemies are increased to where you have to bounce around trying to dodge all the pounce attacks and slow-moving bullets careening across the room.


              Here is the first enemy you are up against. Yes, he is holding his head in his right hand and there is a circular saw blade embedded in his neck.
              This guy is a mini-boss you meet just outside the last area of the first level.

              The pace is very hectic, and I've found myself worn out after just under 40 minutes of play and dying a couple of times some way into the second level. If I had a lot more experience playing arena shooters I think I could handle the gameplay better.


              There is a certain humor in the game, for example after this stone sphere comes to rest Sam whistles the first couple bars of the Indiana Jones theme.


              For my recommendation, if you like arena shooters and the pace of games like the 1993 DOOM and 1996's Quake this will definitely satisfy you. Since it appears the Serious Sam series is complete, the whole shebang is available on Steam and on sale fairly regularly. In the current Summer Sale 2017 the Serious Sam Complete Pack is 92% off at $11.89 which is about $2.50 less than what I paid for the at-the-time Complete Pack 5 years ago.

              Thursday, June 15, 2017

              Playthrough 008: Serious Sam HD: The First Encounter

              The next game I will play is Serious Sam HD: The First Encounter.

              Released on November 24th, 2009 Serious Sam HD: The First Encounter is a remake of the first Serious Sam game. As of writing the overall rating on Steam is Very Positive with 93% of users giving a positive review. I bought this during the Steam Winter Sale of 2012 as part of the Serious Sam Complete Pack because it looked like a really good deal.

              I'm looking forward to running around in this because when it first came out Serious Sam was billed as a throwback to the maniacal pace of early shooters like the first DOOM and Quake. I haven't played much of any of the Serious Sam games, I've put in about half an hour into Serious Sam 3 and about 20 minutes in Serious Sam Double D XXL which is a weird 2D platform shooter.

              Thursday, June 8, 2017

              Bionic Commando: Rearmed Impressions

              Hoo boy, this is a tough one.

              I really think having not played the original NES version has completely eliminated any nostalgia I could have for this remake. The control scheme is really hard to wrap my head around: there is no jump. A 2D platformer with no jump. What the hell? The only way to hoist yourself over any waist-high obstacle is to grab above you--at an angle--to pull yourself into a Tarzan swing which you may or may not launch out of depending on how long the game engine thinks you've held down the direction key for.

              That is chief among my issues with this game, a fundamentally different control scheme which goes entirely against the rest of the last 30 years of platformer games I have played. Sure, it's striking out into new territory, but Christ is it hard to get comfortable with. So far with just under an hour of playtime I'm already wanting to be done with it.

              Functionally, the game is good. Aside from the Tarzan-swing and release, the controls are snappy and responsive. The graphics are good enough, the camera is zoomed out very far in order to allow you to see the areas of the level you need to get to so the character models aren't that detailed. The music is, ah, early 2000s generic techno; advertisement background music, basically. No one's going to go out of their way to buy the soundtrack, if you know what I mean.

              This is your typical start of a level: you parachute in and enter whatever location you've landed in,. You can see the level map in the lower right corner, that's a poster in-game rather than an overlay.

              This level is pitch black until you've collected the Flares upgrade at one of the friendly camps on the way. I got about halfway through by muddling along in the dark the first time but it wasn't pleasant.

              This level is a sewer, I am riding this purple slime ball wherever it is taking me. My only recourse is either to grapple out of it or the slime rolls over a fan like the one to the right.


              The first level is rather simple, but it is meant to be an "on the job training" so to speak for the players who don't bother with the Level 0 training mission, or the basic tutorial from the main menu. There's an intelligence hacking minigame that's a rather interesting puzzle. It's a 3D version of the ice block puzzle you see in lots of adventure-type games. In hacking, you have a wireframe cube that contains some number of red cubes, a green cube, and your yellow orb that you have to navigate from the starting point to the green cube. You do this by rotating the entire structure so that you can aim the orb to the next red cube, you can only send your orb moving forward in one direction until it is stopped by something else and if it flies out of the wireframe you fail the puzzle. I found that with the first two hacking puzzles I had to study them to figure out the route I needed to take because there are several dead ends.

              Here is one of the hacking puzzles. You have 2-axis control to rotate the cube and the yellow ball will move in the closest approximation to straight forward. The blue cubes are transporters: you enter one and exit the other in parallel going in the same direction. 


              There's another minigame you can play at friendly bases which are Challenge Levels. These levels really put you to the test of how well you know the movement system with many of them being Super Meat Boy or I Want to Be the Guy levels of brutal. Going through some of the earlier Challenge Levels did help me get better at maneuvering with the grapple arm, however the dropping straight down off of platforms with no sideways momentum is still rather jarring when I'm trying to move in a downward direction.

              This is one of the more difficult Challenge Levels titled The Lost Hope. The floors and ceilings are spikes and you have to grapple the white scaffolding to change direction. So far I've made over 40 attempts and none have succeeded.

              There one more game mode that I don't know if it's in the original. This is top-down like Ikari Warriors and happens when your helicopter collides with any of the enemy convoys that are moving around the overworld map at the same time you are.


              In revisiting the game again I found a weird issue with the control configuration. I initially began playing it with keyboard bindings because Steam Big Picture mode warned me against using a controller--the game was published on Xbox and PlayStation so of course it supports controllers--but later on I loaded it with my controller anyway. Now coming back to it again I cannot switch back to keyboard input, it's "stuck" on controller bindings.

              At the end I'm feeling moderately to very unsatisfied with the game. I'm sure it's faithful to the original, they seem to have worked very hard to have callbacks to it in the feel and behavior. But as I said in my introduction last week I've never played the original so I have no nostalgia for it and the unique gameplay has been uncomfortable.

              At $10 on Steam I don't recommend buying it, even bundled with the 3rd-person "modern" sequel for $15. Maybe when it's on sale for $2, but unless you loved the original NES version and would like to play it with graphics like This War of Mine I don't think this is one to seek out.

              Thursday, June 1, 2017

              Playthrough 007: Bionic Commando: Rearmed

              The next game that I'm playing is Bionic Commando: Rearmed.

              First released on August 14th, 2008, I bought it as part of the Humble Capcom Bundle in October, 2015.

              This is a remake of the NES side-scroller Bionic Commando which is kind of like Contra but with a grappling hook. I never played the original, so this will be a new experience for me. The description copy claims that this version has a "2.5D" world, which is odd because the original was straight 2D, and 2.5D typically means there are several "lanes" that you can switch between while moving left and right. We'll see if there's free movement around the platforms and how that affects aiming the grappling arm.

              Currently the overall rating on Steam is "Mostly Positive" with 76% of reviews rate the game positively, we shall see how feel about it after my play session this weekend.

              May Game Purchases

              Here are the games I purchased in May.

              Humble Very Positive Bundle

              • Super Mega Baseball: Mega Innings
              • Deadly Tower of Monsters
              • Hacknet
              • Crashlands
              • UnderRail
              • Stephen's Sausage Roll
              • Curious Expedition

              Humble TinyBuild Bundle

              • Divide by Sheep
              • SpeedRunners
              • Party Hard
              • Final Station
              • Cluster Truck
              • Guts and Glory
              • Streets of Rogue

              Humble Indie Bundle 18

              • Ziggurat
              • Windward
              • SteamWorld Heist
              • Kentucky Route Zero
              • Beholder
              • Goat Simulator GOATY Edition
              • Owlboy
              • Neon Drive

              Free Games

              • Rising Storm GOTY - Humble Store Promotion
              • Starpoint Gemini 2 - Steam Store Promotion
              $38 spent on 22 games plus 2 more on promo, Steam retail value of $405.51. So a savings of nearly 91% over retail, which is about par for the course. This brings my Steam-reported game library to 1,045.

              Thursday, May 25, 2017

              The Cave Impressions

              Well, it's definitely a Ron Gilbert game. I've been stuck on the first puzzle for half an hour.

              The game starts off with minimal information. The cave itself narrates the intro to the game, saying that all the characters have come seeking... something... within its depths. The screen then goes to a campfire with the seven playable characters around it: The Knight, The Hillbilly, The Time-Traveler, The Scientist, The Adventurer, The Twins, and The Monk. The only on screen instructions are to move the character selection left and right between the seven.

              Eventually I figured out that you don't need to confirm your character selection and can just start running around with the character you've highlighted. There are also four action buttons, Jump, Pickup/Drop, Interact, and Special Power. Each character has a special power for you to use at various times during your exploration. You pick your three characters by way of a precarious bridge over a precipice that's "not safe for more than two people" so as soon as your third sets foot on it it collapses and they all fall very far down into the pit.

              My chosen three were The Adventurer, The Twins, and The Hillbilly. First we went through some sort of simulacrum of a carnival which was something from the Hillbilly's past, then an in-between puzzle dealing with collecting mine carts for an ornery prospector. Now I'm in the latter section of stealing a golden sarcophagus from a pyramid which is from the Adventurer's past. I felt like the puzzles in the carnival were much more up front about their solutions, at least compared to the pyramid. Maybe it's just that all three of my characters are now trapped in a couple different rooms and I'm at a complete loss as to how to move forward.

              I know that Ron Gilbert's design philosophy is to never have unwinnable situations in his adventure games-unlike other adventure games by Sierra in the early 90s where you could die from taking too long to make a decision-so I doubt that I'm permanently stuck.

              Anyway after a couple hours of play time the game has grown on me. I'll definitely play it again, and it seems like that's the idea as there are eight collectible "Cave Paintings" that give vignettes of the characters' back stories, but you only collect cave paintings of the characters you're actively playing rather than the other four. So I'll have to play through two more times after this one with the other characters.

              My only complaint is the default keymapping: both WASD and the arrow keys move the characters around and the action keys are bound to Q, E, C, and Spacebar. Also, switching between characters is done by the 1, 2, and 3 keys. Unless you're a touch-typist and you have muscle memory for the difference between Q and 1 or E and 3, you'll accidentally switch characters when you don't mean to fairly often. With a controller it's better laid out: Left Analog moves you around; Left, Up, and Right on the D-Pad switch between characters; A is Jump, B is Pick Up/Drop, X is Interact, and Y is Special Power.

              For $15 I'd say it's worth the price, of course you can get it on sale if you wait. It's been 75% off on the last 3 Summer & Winter Steam Sales, so you could get it for as little as $3.74 if you wait. I'd say it's definitely worth it for that price.

              Monday, May 1, 2017

              April Game Purchases

              Here are the games I bought in April.

              Humble Intergalactic Bundle

              • Space Hulk Ascension
              • Sins of a Solar Empire: Trinity
              • Planetary Annihilation TITANS
              • Rebel Galaxy
              • Galactic Civilizations 3
              • Offworld Trading Company

              Humble Wild Frontier Bundle

              • Gods Will Be Watching
              • Ice Lakes
              • FRONTIERS
              • Hard West
              • Renowned Explorers: International Society
              • Slime Rancher

              The Intergalactic Bundle was $15 and the Wild Frontier bundle was $13 and between the two the only game I already had was Spintires from the Wild Frontier bundle.

              So, $28 for $280 of games at retail.

              Sunday, April 23, 2017

              Unintentional Hiatus

              Sorry, folks. I've come to a point where I can't play any more Steam games for a few weeks, so I won't be able to make any new posts until the middle of May.

              I thought I could keep ahead enough to have some posts in the queue for any time I get too busy to play over a weekend, but so far I've found myself too busy to play at all over every weekend in April. On top of that I'm going on vacation for two weeks next weekend so I won't have any time then to play, either.

              I've got my list of the next five games to play after The Cave, so when I get back and settled, hopefully I can get back on top of things and keep ahead of the posting schedule as I originally had hoped.

              See you again in about a month!

              Thursday, April 6, 2017

              Playthrough 006: The Cave

              The sixth game I will be playing through is The Cave.

              The Cave is a puzzle platformer released on January 23rd, 2013. Developed by Tim Schafer's Double Fine Productions, The Cave was created by Ron Gilbert, who also created Maniac Mansion and the first two Monkey Island games on PC in the early '90s.

              I bought The Cave in the summer of 2013 as part of the Amazon Sega Fun Pack which was a promotional deal with several other Sega published games including PC ports of Jet Set Radio and NIGHTS: Into Dreams.

              I loved the Monkey Island games when I was younger, and though I never got into Maniac Mansion I understand that The Cave has a similar game mechanic to MM where you have a pool of protagonists to choose from but each time you go into the game you can only select up to three.

              We'll see how far I get in three hours spelunking in The Cave!

              Saturday, April 1, 2017

              March Game Purchases

              Sorry for another week delay in the regular posts. I was part of a 50-hour comedy marathon fundraiser from Friday night through Sunday night, March 31st to April 2nd, with about 9 hours of load-in starting Thursday night.

              Here are the games that I bought in March:

              The Humble Jumbo Bundle 8

              • Valhalla Hills
              • Legends of Eisenwald
              • Journey Down 1 + 2 Bundle
              • Warhammer: End Times - Vermintide
              • Jotun
              • Turmoil
              • Aurion: Legacy of the Kori-Odan
              • Void Destroyer
              • The Interactive Adventures of Dog Mendonça and Pizza Boy

              Square-Enix Spring Surprise Box 2017

              • Murdered: Soul Suspect
              • Dungeon Siege III

              Free Games

              • Dropzone - PC Gamer online drawing
              • Speed Kills - IndieGala giveaway
              • AX:EL - Air XenoDawn - IndieGala Giveaway
              • Lichdom: Battlemage - BundleStars online drawing
              • Reverse Crawl - PC Gamer online drawing
              The Square Enix Spring Surprise Box 2017 was a huge disappointment, the Surprise Boxes are advertised as $10 for "$80 worth of games" but you don't know the games until they are revealed a week after they stop selling the bundle. The two games in the list are the only two I didn't already own. The other three are: Hitman Absolution Elite Edition (basically w/ all DLC), The Last Remnant, and Lara Croft and the Guardian of Light. It is my understanding that this is the first Surprise Box without a Final Fantasy title since they started this bundle offer at Christmas and Easter a couple years ago.

              Thursday, March 23, 2017

              Oceanhorn: Monster of Uncharted Seas Impressions

              After my first hour of play my suspicions of Oceanhorn being a Zelda clone feel pretty validated. However the environment design is very voxel-ish, the landscape feels very much like Dragon Quest Builders or Minecraft; there are multiple layers of land that the main character can scale if they're close enough but must find stairs or ramps to ascend or descend otherwise. The camera is nearly fixed at an isometric angle, you can lean it to the left and right a little with the right analog stick but I haven't found that to be useful yet. The animation is a little choppy; the main character snaps to face any new direction you want to go in and the movement->combat transitions jitter just a bit. But I stopped paying attention once the puzzles were introduced because I began focusing more on the environment trying to visualize the solution. The controls are very responsive, I haven't felt any delay or muddiness during combat at all.

              The landscape is very rectilinear.
              When you're on the sea you get free look and you can shoot at things.
              Approaching an island is automatic, you actually softly crash into the pier before leaping onto the dock.
              On one of the inhabited islands we have a Not-Zora living in a cave requesting rare collectibles.

              The story goes that during the prologue your father has a long-standing rivalry with a giant steam-powered crustacean automaton called Oceanhorn. Just before the title comes up he goes off on one stormy night to confront Oceanhorn and he disappears. Your mission, should you choose to accept it quest is to seek out the lost trinkets of mystical power that will surely defeat Oceanhorn once and for all. To do this you must explore the islands around where you woke up, fighting enemies, solving dungeons, learning new tricks, etc. As you explore each island and talk to people and read messages in bottles, you will learn of more islands that are in the area that you can sail to, the game even recommends that you go to each new island as soon as you learn of it. Sailing is much simpler than in Zelda WindWaker in that you merely need to navigate to the island and the boat just goes to it. There are boxes, mines, and knock-off Octorocks for you to shoot with your boat-mounted rifle while in transit, but so far they only provide XP and some gold.

              Each island has a "percent complete" banner under its name on the world map so there are definitely reasons to go back and see them again once you have more equipment. For example I have so far discovered throwable bombs and a magic spell that allows me to press buttons remotely which may allow me to unlock new paths on the islands I've been to already, though I don't recall anything heavily hinting at what tool or magic I needed to surpass the barricades. That may be me unfairly comparing it to the Zelda series and their relative consistency of environmental hints across games.

              The game definitely grows on you, the more comfortable you get with the control scheme and the more familiar the art style becomes, it's much easier to let your focus wander to see what's around you. The puzzles aren't mind-benders, and you should be able to visualize the solution to the block pushing puzzles before you have to push one. One thing though: near each block puzzle, there is a reset switch in-game you can step on to return the push blocks to their original positions. There is one particularly clever puzzle where you are in a narrow corridor and you need to get a push block behind you; in order to do this you push the block beyond where the reset switch is and reset its position so you can double back and take it to where you need it. I enjoyed figuring that one out.

              I would definitely recommend this game. It's not a "get this now" title, I doubt any indie game on Steam is, but if you can find it on sale for 50% off there are certainly worse things you can spend $7.50 on. According to IsThereAnyDeal.com the historic low price on Steam has been $6 and other 3rd party sites have had it down to $4 and change. If you're looking for an adventure game that's like Zelda but not, this is a good option.