Friday, December 1, 2017

November Game Purchases

Here are the games I got in November:

Free Games

  • Taiku Mansion - IndieGala Promo
  • The Bureau: X-Com Declassified - Humble Store Promo
Having stopped buying Humble Bundles entirely means that these posts will be greatly reduced. Next month will have a few more games because I have started a Steam Secret Santas group with some friends with the goal to buy as many games on the recipients' wishlist as possible for $20.

Wednesday, November 1, 2017

October Game Purchases

Here are the games I bought in October:

Humble Stardock Bundle

  • Sorcerer King: Rivals
  • Sins of a Solar Empire: Rebellion
  • The Political Machine 2016
  • Fallen Enchantress: Ultimate Edition
  • The Corporate Machine

Steam Store

  • A Hat In Time - Kickstarter Release
  • Moon Hunters - Birthday Gift
So my birthday is in October and a friend of mine was very kind to get me Moon Hunters, and A Hat In Time was finally released on PC after being successfully backed on Kickstarter back in June, 2013. Humble Bundle was bought by IGN in the latter half of the month so I'm going to stop buying Humble Bundles because I feel that being owned by an internet media company will have certain influences in the quality of the overall deals made available in future bundles, i.e. giving better deals in the Humble Monthly Subscription rather than the main Bundles, or having more bundles released with previously bundles games in them which is a problem that bundles in the last year have had. Even the Stardock Bundle was a second Stardock Software bundle, the previous one being the Humble Intergalactic Bundle in April of this year where I got Sins of a Solar Empire: Trinity.

Moving forward my monthly game acquisition posts will probably have greatly reduced numbers since Humble Bundles have bolstered my game library for over 6 years until now.

Thursday, October 26, 2017

Playthrough 017: Amnesia: The Dark Descent

For the month of October I'm going to celebrate Halloween by playing a couple of spoopy games.

The next game I will be playing is Amnesia: The Dark Descent.

First released on September 8th, 2010 Amnesia currently holds an "Overwhelmingly Positive" score on Steam with 95% of the 9,639 reviews giving it a positive recommendation. I bought Amnesia on the Steam Store during the 2011 Steam Holiday Sale for 75% off its current price of $20.

 Amnesia: The Dark Descent was one of the early First-Person Run Away games that really caught on with Let's Plays and Streamers because of the relative weakness of the player character. You have no weapons at all in order to combat the monsters that prowl the environment, your only recourse is to run and/or hide until the monsters move to a different room.

As I mentioned in the Condemned Impressions post I really get drawn into first-person games and the Horror of having no way to fight the monsters is probably going to get to me more than Condemned did because there I could fight back; here, I cannot.

Thursday, October 19, 2017

Interlude: Playing what I want - A Hat In Time

So I had a slight hiccough in my play schedule because on October 5th A Hat In Time was released after over four years in development.

It is So. Much. Fun!

I originally backed A Hat In Time on Kickstarter in June of 2013 based on the recommendation of a friend, we're both big fans of old-school 3rd-person quasi-open world games like Mario 64, Banjo-Kazooie, Conker's Bad Fur Day, Psychonauts, and Super Mario Sunshine.

Anyway, I've been anticipating this game for a long while and watching the stretch goals expand in the last couple weeks of the funding campaign goes far to explain why the dev time got extended as far as it did. They really feature-creeped the hell out of themselves, but the end product feels really polished for an independent game.

The game itself is the story of Hat Kid going on adventures to collect 40 Time Pieces, that she uses as fuel for her spaceship, that have fallen to a planet's surface after someone from said planet breaks in to claim a toll for Hat Kid passing through their orbit.

As story hooks go it's pretty flimsy, but the rest of the game is so incredibly diverse that you really forget about the framing and just play. The first chapter of the game is a typical intro level where you can run around fairly unrestricted aside from the goals you're pursuing in each "Act" ranging from collecting code tickets to unlock a vault, a mini-boss fight, and the chapter boss fight, to chasing a pensive member of the bad guys while covered in mud looking like a space alien, and cheating your way through a race across the town.

The chapters after the first are where the game takes a turn, both in theme and in story mechanics. Chapter 2 is at a bird movie studio where you earn prestige for each of two bird directors fighting for the next "best director" award. Chapter 3 is in a haunted forest where you get coerced into signing several labor-in-lieu-of-remuneration contracts using your soul as collateral. Chapter 4 is a free roaming series of mountain peaks connected via flag rope highways. I haven't unlocked the 5th chapter yet, though it sounds like that will be the "Final Boss" of the game. 6th and 7th chapters are planned, they were stretch goals in the Kickstarter campaign and as such are probably still being made right now.

I have 11 hours put in so far this month and it really doesn't feel like it's any less interesting than when I started. I think I'm still less than 30% through the game which is nice, I just got a new hat that's supposed to slow down time but I haven't had an opportunity to test it yet.

So there you have it, that's why I barely got anywhere in Condemned in the beginning of the month and why I haven't started my next game on the list yet.

Thursday, October 12, 2017

Condemned: Criminal Origins Impressions

Jesus, I don't do well in horror games, especially first-person ones. What fun that both this and my second game for October are spoopy first-person games! At least in this one I have weapons..

Anyway, Condemned: Criminal Origins.

You play as Agent Thomas, an FBI agent investigating the latest crime scene of a serial killer in some old, dilapidated office building in some east-coast megalopolis. I say east-coast because you gain entry from below the road level and everything is really cramped together with no windows, like in a very populated city with a long history. Agent Thomas uses some strange forensic tools to investigate the scene, ones which use the W and S keys to zoom and focus rather than the scroll wheel for some reason, also the correct one is automatically selected when you hit the "Tool" button.

After the investigation is complete one of the other officers notices the smell of cigarette smoke indicating the killer is still in the building! You chase him and that's when the combat "tutorial" starts. The building is suddenly infested with ruffians and thugs, vagrants who have suddenly been driven mad and are out for your blood. You get to shoot them for a while, then you get a surprise knockout from a fuse box exploding and the serial killer picks up the gun you've dropped while you're still slightly stunned. Then you get melee weapons to beat back the unwashed masses with.

The building becomes a labyrinth with sections of broken drywall revealing metal studs, and random amounts of debris like painter scaffolds and desks sometimes blocking your way. At one point you get overwhelmed by a flashback or a premonition and you find yourself in an entirely different section of the building, next door it turns out, and you are given a fire ax to break through select doors that have hallways behind them.

I should mention the premonitions, in the crime scene you have a premonition to tell you where to search for the next clue. I suspect that will happen again in other crime scenes but for the time being I'm still trying to escape from the Decaying Office Building From Hell.

So, as I noted in the beginning, I don't do well in horror games because I get very engaged and tense as I project myself into the game. There's a Half-Life 2 Mod called Nightmare House 2 that I could not even go into the building in the prologue without freaking myself out to the point that I had to stop. Hell, even watching the Markiplier playthrough I linked to is becoming difficult. There's an incredible sequence with mannequins later in the mod that I saw in a different video a while back that I'm waiting for him to get to and even watching the playthrough is getting to me real good.

Back to Condemned, the character models are pretty rough. I believe the vagrants don't even have facial features aside from rough approximations of where eyes and a mouth would be around the nose. I don't know if I have the right melee weapons yet to feel the near-realism that Yahtzee described in the sidebar of his Condemned 2 review talking about the original. I hope his claim of the climax putting him in "pants-wetting terror" is accurate, though I don't think I'll ever experience it for myself.

The game has been $15 on Steam for a while, which I think is a bit high for an 11-year old game that looks the part. It's gone on sale as low as $5 which I think is a better value. The environment and soundtrack make at least the opening level creepy and unsettling so if you're looking for that in a game Condemned will deliver.

Thursday, October 5, 2017

Playthrough 016: Condemned: Criminal Origins

For the month of October I'm going to celebrate Halloween by playing a couple of spoopy games.

The next game I will be playing is Condemned: Criminal Origins. Originally published on April 11th, 2006 Condemned currently has a "Very Positive" rating with 87% of reviews giving it a positive recommendation. I got Condemned in February of 2016 as a prize in Sega's Make War Not Love event that year.

Condemned is a first-person shooter where you play as a detective tasked with finding out what's driving the city's homeless crazy and making them violent.

If this game is anything like it promises to be I will definitely be playing it during the day with my office lights on because I get engrossed in first-person games very easily.

Sunday, October 1, 2017

September Game Purchases

Here are the games I bought in September:

Humble Capcom X SEGA X ATLUS Bundle

  • Rollers of the Realm
  • Zeno Clash 2
  • Sonic Adventure 2
  • Bionic Commando
  • Dead Rising
  • Motorsport Manager
  • Devil May Cry 4: Special Edition

Humble Gems Bundle 2

  • The Count Lucanor
  • Hustle Cat
  • Tattletail
  • Pinstripe
  • Slayaway Camp
  • CRYPTARK
  • Has-Been Heroes

Free Games

  • Songbringer - PCGamesN Raffle
  • Sleengster - IndieGala Giveaway
  • Alpha Runner - IndieGala Giveaway
  • All Guns On Deck - IndieGala Giveaway

Thursday, September 28, 2017

Space Hulk Ascension Impressions

Unfortunately the last three weeks have been very busy and I have not been able to sit down and play Space Hulk: Ascension at all yet. I have my regular play session day coming up later this week so I'll just do double duty playing Ascension as well as the next game on my list.

I'll edit this post to write my experiences, I just want to get it published so I don't break my post order. Thank you for your understanding.

Ugh. Half an hour in, I've failed the third tutorial mission, and it's clear to me that I will not like this game.

Space Hulk Ascension is a turn-based strategy game set in the Warhammer 40,000 universe where you play as a squad of Space Marines infiltrating a Space Hulk--a giant mass of derelict starships, asteroids, and other debris--in order to cleanse it of Tyranid Genestealers. It is based off of the tabletop board game Space Hulk originally released in 1989 which in turn was influenced by the movies Alien, and Aliens.

It's the "influenced by Alien and Aliens" part that I really don't like, though turn-based strategy has never appealed to me outside of Age of Empires and some weird obsession I had for playing StarCraft through to the end shortly after it was published, might have been Sarah Kerrigan's story.

Anyway, the game is incredibly claustrophobic with most corridors being one unit wide and the maps having mostly right angle intersections which means that your squad members have to split up in order for one guy to down a specific hallway. It doesn't help that there are Genestealer entry points dotted around the map and there seems to be just one more than you have squad members so you can't block them all at once, forcing you to leave one side of your group vulnerable.

That forced vulnerability is incredibly frustrating. Like, in the tutorial mission I just failed I'm supposed to guide a squad of five members including one heavy equipped with a flame thrower to a room on the map for the heavy to "cleanse" i.e. roast to a crisp. One of the victory conditions is that the heavy cannot die, because of course if they're dead the room cannot be cleansed, so I have only four other members to block the Genestealer spawn points. Of course there are five spawn points and of course the farthest one has a shortcut to the main hallway that only the Genestealers can use. So I tried my best to cover all the spawn points in a way that protected the heavy while he made his way to the room for cleansing. Alas I did not get to the spawn point closest to the cleansing room and half of my squad in addition to the heavy died.

Apparently the game works on chess logic where the attacking piece just wins during its turn. There's a Space Marine skill that you can activate at the end of each unit's movement called "Overwatch" where they will attack anything that comes into their line of sight, but that requires 2 action points which have to be left over after movement and rotation so there's a lot of thinking ahead required that I just don't have the practice or the patience to do well.

Unless you're a tactical turn-based strategy nut, or a 40k completionist I don't believe I can recommend this game. For being nearly 3 years old it's still got a base price of $30 with each of the four DLC chapters sold for $8 on top of that. The "Ultimate Pack" has the base game and all of the DLC for $45, which is better than $62 for everything a la carte. It's gone on sale during the last few Steam Holiday and Summer sales, though no consistent discount, 60%. 80%, then 75%. If you can find it on sale and it sounds at all interesting then there are worse things you can do with your money. I personally found reading about the various Space Hulks in the 40k universe far more engrossing than trying to plod through one.

Thursday, September 21, 2017

Playthrough 015: Space Hulk Ascension

The next game I will play is Space Hulk: Ascension.

Originally released on November 12, 2014 Space Hulk Ascension currently holds a rating of "Mostly Positive" with 73% of the 528 reviews giving it a positive recommendation.

I bought Space Hulk Ascension as part of the Humble Intergalactic Bundle on April 18th of this year. I'm not a huge fan of turn-based strategy, but I've been interested in the Warhammer 40k universe for a long time. We'll see how this goes, the environments look very cramped and claustrophobic instead of the grand, epic-scale battles that lots of other strategy games try to give you.

Thursday, September 14, 2017

The Interactive Adventures of Dog Mendonça and Pizza Boy Impressions

It's as I suspected, a point-and-click adventure game that strives to recreate the feel of the latter-day LucasArts Adventure Games and unfortunately comes up a little short.

I was able to find a copy of the first issue of "The Incredible Adventures of Dog Mendonça & Pizzaboy" and read it in between play sessions of "The Interactive Adventures of Dog Mendonça & Pizzaboy". I could not find the second or third issues, which is too bad because I would like to see how these characters were developed further before the game, and possibly what else may have informed the game's writing. "The Incredible Adventures..." is a 2010 Portuguese comic book written by Filipe Melo and drawn by Juan Cavia telling the story of hapless pizza delivery boy Eurico as he gets drawn into the world of the supernatural in Lisbon, Portugal as he tries to recover his scooter after it's stolen by some gargoyles. "Dog" Mendonça is a private detective who is also a werewolf and has established a "code" that he expects all the supernatural residents of Lisbon to follow in order to not interfere with the regular humans.

As an aside; Cavia's art style seems heavily inspired by Carlos Meglia, who drew the 1992-99 comic series Cybersix, even down to close-cropped hair or arm hair drawn as small dark rectangles on the skin. I only know this because I tried to start a podcast discussing cartoons from the '80s and '90s and Cybersix was one of the first series we watched and talked about.

Back to discussing "The Interactive Adventures..." the game starts in medias res with Dog, Eurico, Dog's partner Pazuul, and the decapitated head of the gargoyle thief in Dog's car chasing a bunch of other gargoyles who have now stolen a truck. You take the role of Eurico as Dog and co. are pulled into a wholly new investigation starting with a young woman seeking to hire Dog to help her break a gypsy curse, maybe. The controls are your standard LucasArts fare, any interactable object brings up three options, Eye, Hand, and Mouth as context-sensitive commands of Look, Interact/Pick up, and Talk/Eat. Your inventory is in Eurico's jacket, you can click and drag items onto one another in order to combine them or drag them out of his jacket to interact with the environment.

The game's story, as I mentioned, begins with a young woman coming in to Dog's office asking for his assistance. This is where you the player are introduced to the game's dialogue system and the first discussion-based puzzle. Unfortunately, I think the writing falls short in this puzzle because I don't like the options; you as Eurico are tasked with interrogating the young woman, who may or may not be the victim of a curse, to try and get her to provide more information. She makes three vague statements and you have to choose one of three options in order to get her to elaborate. The options you are given are Empathize, Confront, and Tease with no indication of what Eurico will say and one of those actions is the right follow-up to each vague statement. I got irritated because when I tried to Empathize with the woman's first two statements she accused me of being patronizing and Dog made fun of me. Thankfully we're in an Adventure game so no matter how annoyed she got she stuck around until I made all the correct choices.

After that in the game's first environment Dog is trapped in a cage and then kidnapped leaving Eurico on his own to continue the investigation. That's about as far as I've gotten in the game, I've only had about an hour to play over the last week.

So far I don't know that I would recommend this game. The art is neat, as I mentioned earlier it's very reminiscent of Cybersix so if you like that I think you'll appreciate this. The puzzles so far don't feel that intuitive, I guess? One was solved just by clicking around a room, another was the interrogation puzzle I talked about. Maybe if I get farther in the game the story will open up more. It's $15 at regular price now and has been discounted down to $3.75 each time it's been on sale, so if you're looking for a new Point-and-Click game that's not a Telltale one this might be a good value for you.

Thursday, September 7, 2017

Playthrough 014: The Interactive Adventures of Dog Mendonça and Pizza Boy

The next game I'm playing is The Interactive Adventures of Dog Mendonça & Pizzaboy. Originally released on March 3rd, 2016 it currently has a review score of "Mostly Positive" with 75% of the 35 reviews giving it a positive recommendation.

I never heard of this game before I got it in the Humble Jumbo Bundle 8 second-week bonus games in March of this year.

It looks like a point-and-click adventure game, and from the Steam page is based on a graphic novel from Dark Horse Comics. I hope that it's more like Sam & Max or other LucasArts adventure games rather than Sierra adventure games like Phantasmagoria or Gabriel Knight.

Friday, September 1, 2017

August Game Purchases

Here are the games I bought in August:

Steam Store

  • Secret Files 2: Puritas Cordis
  • Secret Files 3
  • Secret Files - Sam Peters
  • Lost Horizon 2

Humble microJumbo Bundle

  • Geometry Dash
  • Oh... Sir! The Insult Simulator
  • Space Pilgrim Episode 1: Alpha Centauri
  • Space Pilgrim Episode 2: Epsilon Indi
  • Space Pilgrim Episode 3: Delta Pavonis
  • Space Pilgrim Episode 4: Sol
  • Who's Your Daddy
  • Town of Salem
  • hack_me
  • hack_me 2
  • Oh... Sir! The Hollywood Roast

Humble Spooky Games Bundle

  • Dead Age
  • DreadOut
  • Lakeview Cabin Collection
  • Layers of Fear: Masterpiece Edition
  • Five Nights at Freddy's: Sister Location
  • Alien: Isolation

Humble Jumbo Bundle 9

  • The Flame in the Flood
  • Infested Planet
  • Human: Fall Flat
  • Samorost 3
  • Verdun
  • American Truck Simulator

Free Games

  • Vickinachi - IndieGala Promo
  • Jack's Gang - IndieGala Promo
Last month's Humble Saints Row Bundle's second-week additions included the first Secret Files and Lost Horizon games, both of which I used to own on disc in a bundle of non-LucasArts adventure games. I played a bit of Secret Files several years ago and thought it was interesting, if a little flat, much like Syberia. Anyway, when these additions were announced the Steam Store had a week-long sale on all the Animation Arts games, including a "complete your collection" bundle that included Secret Files and Lost Horizon so I was able to get the rest of the games at just a little more of a discount than buying the bundle first.

I honestly don't know why I got the Humble microJumbo Bundle. It was a lot of games for very little--I paid $3 for it--but outside of Who's Your Daddy I am entirely unfamiliar with any of the games in the bundle. I guess it was seeing a comment in the r/GameDeals thread on Reddit saying that Town of Salem is very good that convinced me to grab the bundle, we'll see if that's true whenever it comes up on the list.

Thursday, August 31, 2017

Stealth Bastard Deluxe Impressions

Sorry for the delay, I didn't have any time to play in the past week so I'm writing this fresh off my experience earlier today.

This game is tough.

Like, real tough.

It's not necessarily a bad thing, but man does it get frustrating some times. It's not the kind of frustrating due to things that have plagued older stealth platformers, or older platformers in general, like shitty hitboxes not letting you grab onto ledges, or requiring pixel-perfect maneuvering through the air to land on something. No, the frustrating thing is the exact timing you have to hit sometimes when you've got roving enemies who can fry you to a crisp instantly when they see you. Also frustrating is how dark the game is, but for a game based on stealth in the shadows I don't know that I can complain too much about that. It's just that I had to turn the brightness up on my monitor to the maximum so that I could see some of the passages that were in shadow because they were too dark to actually see while I was playing. If the game had a Gamma setting that would help immensely.

Jesus, this game is brutal. I've had to take many breaks to cool off once it gets too frustrating. So far across 28 levels I've died 155 times in less than 2.5 hours. I'm certain this game, along with They Bleed Pixels, was heavily inspired by Super Meat Boy which came out two years earlier.

Each set of levels have a central theme of something: the first group focuses on your movement; the second introduces autonomous turrets and roving robots who will fry you on sight; the third introduces laser trip sensors which can do all manner of things like keep death rays turned off, move blocks, and open doors. The fourth group focuses on teleporters.

I'm really going to be hard-pressed to recommend this game, unless you really like I Wanna Be The Guy and wanted something like that but mixed with Splinter Cell stealth gameplay. The base game price is $10 but it's been discounted to $2 during the steam sales for the past couple of years. If you like to collect indie retro platformers this is a solid addition, but otherwise I don't know that you'd like it.

Thursday, August 24, 2017

Playthrough 013: Stealth Bastard Deluxe

The next game I'm playing is Stealth Bastard Deluxe.

Originally released on November 28th, 2012 it is currently holding a "Very Positive" score with 89% of the 437 user reviews giving it a positive recommendation.

I bought Stealth Bastard Deluxe as part of the Humble Bundle with Android 6 on June 24th, 2013. From the store page it looks like a 2D stealth platformer, which I think will be an interesting blend of Splinter Cell and Super Meat Boy. Here's hoping it lives up to my expectations.

Thursday, August 17, 2017

Sniper Elite 3 Impressions

Man, I am not cut out for espionage infiltration. At the end of my 3 hours I have still not completed the first mission after the prologue/tutorial. I've failed this mission several times, in a row even, because I seem to be unable to properly assess and exploit the advantages I have against the patrolling soldiers.

The prologue is fairly straightforward: You're sent in to hold a city that is under siege by German soldiers that you have to take out, then move into the mountain as you make your way out to a mortar encampment that's in the process of sieging the town you were in. What I find simple and satisfying about this is that in the outpost, most of the Germans are preoccupied with running their mortar guns and you can pick them off brew by crew without worrying that someone might creep up behind you.


Maybe it's the fact that this is an active battle rather than an infiltration, or that I'm not just fighting on my own that makes this mission easier than the next one.


The first mission is much more challenging: You are tasked with infiltrating a German base to hunt for and collect some information about an officer who has been sent there on special assignment. Here you have to sneak around guards who are patrolling or stationed about in strategic locations that can be very inconvenient at times. There are no large artillery pieces being actively used drawing their attention and/or drowning out other sounds, instead you're given some gasoline-powered generators that can be made unstable and will start knocking from time to time and can be used as aural cover but those are few and far between.


This is from the first vantage point in the mission. There are five people I need to take out, two of which are on patrol and there's a sixth guy up in the tower that I forgot to tag before I took the screenshot.


This is why I say I'm not cut out for espionage infiltration, there are not enough "gimme" situations for me to effectively accomplish the mission goals while remaining unnoticed. The only strategy I've come up with so far is to slowly work my way from one end of the map to the other killing everyone along the way like a slow wave of creeping death. This takes a long time, and stops being effective about halfway through the mission when I come across a more largely-populated section of the camp where everyone is in plain sight of at leas two other people at any given time.

The gameplay itself is very solid. When not sighting down the sniper scope the game handles like your typical third-person shooter, movement is smooth, camera control is pretty tight, though some of the use keys are a little awkward to reach with your left hand on the WASD keys. For example, looting a corpse requires holding the "Z" key which is down and to the right from your ring finger on the "A" key and is the closest finger to use; speaking as someone who does not touch-type, pressing the key isn't that difficult but holding it is what becomes uncomfortable. You hold the right mouse button down to use the Iron-Sights on your alternate guns which isn't difficult now that that's become typical of 3rd-person shooters. The big draw of this series, though, is of course the titular Sniper rifle. I don't recall if V2 had a customizable loadout system but SE3 does, and it gives a lot of modification options to the rifle: beyond the base model, you can swap out the stock, trigger, scope, and barrel and each will have benefits and detriments to the rifle's overall stats like scope wobble, muzzle velocity, recoil, and damage. So you weigh each piece against the others like comparing armor pieces in Diablo until you're satisfied.


You can have up to four loadouts saved so you can play with various gun combinations.


Using the rifle has its own set of things to keep in mind: your heartbeat becomes very important as a relative measure of your body's calmness and you can't effectively shoot if it's too high; you can also focus by emptying your lungs much like that one scene in Sherlock Holmes: Game of Shadows when everyone is escaping from the munitions factory and the camera is speed-ramping all over the place--there's a close up of Moriarty's sniper guy while he prepares to take an important shot and the film is very careful to let you hear him exhale in a controlled and deliberate manner just as he pulls the trigger--anyway, you do that in this game to get a better shot because a new targeting reticle shows up in the scope showing how much bullet drop you'll have due to gravity over the distance between you and your target that you would otherwise have had to guess at and probably miss.

Also, the game takes the trajectory of your shot and if it will pierce an organ you get a special slow-mo X-ray cutscene of the bullet travelling its entire distance from your gun to your target and then entering their body wherever and going through. It's somewhat realistic, and somewhat mired in movie tropes. Everyone's body snaps backwards, like their spine is a spring under tension that's released the moment your bullet hits them, which has been a movie trope for decades. The more realistic part is the difference between entrance and exit wounds in the X-ray parts of the cutscene, like one time I shot a guy through the back of his head and the bones of his entire face just came apart in the X-ray.


We follow the bullet from the beginning of the shot...

... to the end of the shot. What's really interesting is that the "X-ray view" follows in a nearly fixed radius around the bullet as it approaches your target.

There are even dramatic slow-mo pans around the vehicles as they explode when you detonate the gas tank.


Overall, I would recommend this game. It is not Sniper Scope, but I don't know that much else could or should be trying to be Sniper Scope. It's very slow and deliberate, you can't go running in guns blazing and hope to survive; you're very much just as fragile and human as the people you are fighting so you have to be very careful about how to handle yourself. I would also recommend getting the Season Pass because having many of the DLC weapons available when you start the game for the first time is very nice. The game + Season Pass package has been discounted to 75% off for the last 3 Steam Sales, so I expect it will continue to do so in the future. At $12.50 I think it's a really good deal.

Thursday, August 10, 2017

Playthrough 012: Sniper Elite 3

I'm going to do something a little different for July and August, I'm going to play through and do writeups of the three games I bought during the Steam Summer Sale 2017.

The next game I'm going to play is Sniper Elite 3.

Originally released on June 27th, 2014 I've had my eye on Sniper Elite 3 since I learned about it after getting Sniper Elite V2 for free via a Steam Promo. It currently has a rating of Mostly Positive with 79% of the 7,978 reviews being positive.

I really enjoy ranged combat and sneaking around. Last week's Shadow of Mordor impressions post should be evidence enough of that, but also every one of my characters in Skyrim have ended up being some sort of Archer Thief because I prefer sneaking through the dungeons and thinning out the groups of bandits, Falmer, or vampire thralls that I come across.

Anyway Sniper Elite is one of those games that really scratches that itch, especially with showcasing the grisly damage a well-aimed shot does to its victim. I stopped playing V2 once I got to the third mission or so because I was sent to infiltrate an underground rail system of some kind and I got frustrated because there was no good way to move around undetected since the shot reports were so loud and would echo through the tunnels alerting the rest of the guards who would then swarm me. I played a demo of Sniper Elite 3 some time around when it was launched and I really liked the bright North-African setting compared to the drab West-Germany setting of V2.

I'm really looking forward to this playthrough and I'm curious to see what I got with the Season Pass.

Thursday, August 3, 2017

Middle Earth: Shadow of Mordor Impressions

This game is incredibly challenging, but that's the point. As soon as I understood this, the difficulty became motivation for me to play it more rather than driving me away.


There's a female ranger skin! It's so much more fun to be a badass woman than the main dude.


When I began the game I was tying not to engage the Nemesis system, just skulking around killing orcs as I was able to while trying to find some of the hidden upgrade items. At the end of my first hour of playtime I was killed by a pair of orc captains and was disappointed to see that both of them had been granted more power as a result of my death. But then when I came back later I started doing a couple of the main missions and started getting into the game a bit more. I'll tell you now that I will definitely be playing this beyond the three hours as I've barely scratched the surface of the combat system and I want to see how the further character upgrades will affect my ability to deal death to the unending swarm of orcs in Mordor.


It's incredibly weird to have the orc captains reference killing you before, though I suppose it's more from resurrection not being established in Middle Earth before. Unless I'm wrong?


The setting of the game really helps establish its oppressive tone and grim mood. In Peter Jackson's Return of the King film adaptation we see that Mordor is basically All Orcs All The Time and in Shadow of Mordor it feels much the same. The black landscape reflects the fact that its erstwhile tenants pay little heed to the overall health of anything aside from their war machines, the rock walls and ground often look slimy and dingy in the twilight. Once you unlock the rideable beasts, starting with the Caragor, the landscape becomes even more hostile because any non-tamed Caragor will just as soon eat you as any unwary orc that gets in its way.

I spend as much time as I can in high places so I can scope out the next area I want to get to.

This is Mr. Elf, the wraith who accidentally gets bonded to you in the game's prologue. He gives you Elf Powers.
So, I had to look up Mr. Elf's name on Wikipedia, which is Celebrimbor, because I haven't unlocked it in-game just yet. I think that's revealed later in the game after some more sub-quests. Anyway, his powers are cool, but they can make things a bit complicated during battle. He can drain the life force out of orcs to make them terrified of you, or kill them depending on how wounded they are. Another thing he can do, but with an entirely different key combo, is interrogate orcs for information about the various orc captains littered around the game's map. While drain is simply pressing "E", to interrogate an orc you have to grab him with Ctrl, then hit Space to grab his mind, then hit Space again to rip the intel from his brain.

It wasn't until my most recent play session that I understood the difference and was able to start gathering intel on the various orc captains that were otherwise silhouettes in the "Sauron's Army" screen in the game menu. There are two kinds of Intel: a captain's name, and his weaknesses. You can get names from any orc, but you need to find a specific orc called a Worm and given a different icon on the mini-map in order to get weaknesses to exploit. Captain's weaknesses can vary from being terrified of Caragors to being vulnerable to ranged attacks, though there are strengths you can learn about as well. There were a couple of orc captains, like Pigug Skull Bow for example, who are invulnerable to ranged attacks which means you have to get up close and personal once you find them.

As I mentioned earlier, I am definitely interested in playing this more than my allotted three hours for the blog. At $4 the Game of the Year Edition is an absolute steal, and I've already had enough enjoyment to make it worth what I paid. I don't know that I'll jump on the sequel, Middle-Earth: Shadow of War that's coming out in a couple months, right away. Since its big draw is being able to port your Sauron's Army from Shadow of Mordor into Shadow of War, I think I want to get better at killing orc captains for a while first. Still, Shadow of Mordor delivers on what it presents and if you're into that you'll enjoy the game.

Tuesday, August 1, 2017

July Game Purchases

Here are the games I bought in July:

Steam Summer Sale 2017

  • Middle Earth: Shadow of Mordor

Humble Capcom Rising Bundle

  • Umbrella Corps
  • Dead Rising 2: Off the Record
  • Resident Evil HD REMASTER
  • Resident Evil 0 HD REMASTER
  • Resident Evil 6
  • Dead Rising 2
  • Dead Rising 3 - Apocalypse Edition

Humble Telltale Games Bundle

  • Sam & Max: Season 1
  • Sam & Max: Season 2
  • Bone - Episodes 1 & 2
  • Telltale Texas Hold'em
  • The Walking Dead: Michonne
  • The Walking Dead: Season 2
  • Game of Thrones: A Telltale Games Series
  • Batman - The Telltale Series
  • Minecraft: Story Mode
  • Jurassic Park: The Game
  • The Wolf Among Us

Humble Saints Row Bundle

  • Risen 3: Titan Lords - Complete Edition
  • Deadlight: Director's Cut
  • Mighty No. 9
  • Sacred Franchise Pack
  • Secret Files: Tunguska
  • Lost Horizon

Free Games

  • Space Codex - IndieGala Promo
  • Sleeping Valley - IndieGala Promo
  • Slash It - IndieGala Promo
  • Defend the Highlands - IndieGala Promo
  • Battleplan: American Civil War - IndieGala Promo
    The Telltale bundle is a Big Get for me, I've wanted Sam & Max Season 1 and 2 for a while now. I got Season 3 in the Humble Weekly Bundle: Telltale Games back in May of 2013 and I've heard really good things about most of the other games in the bundle aside from Telltale Texas Hold'em which appears to be a sound-alike of Poker Night at the Inventory.
    While I already owned all of the Saints Row franchise, I decided to get the Saints Row Bundle at the Beat The Average price because for $4.40 is a huge discount for all the Risen 3 DLC that wasn't included in the Humble Deep Silver Bundle 2 back in May, 2016. The second week reveal was the Sacred Franchise Pack, Secret Files: Tunguska, and Lost Horizon; the former completes my collection of the Sacred series, and the latter two are part of the Animation Arts Collection that I'm interested in getting as it's on sale this week for a good discount. Look for that bundle in my "August Games Purchases" post in September.

              Thursday, July 27, 2017

              Playthrough 011: Middle Earth: Shadow of Mordor

              I'm going to do something a little different for July and August, I'm going to play through and do writeups of the three games I bought during the Steam Summer Sale 2017.

              The next game I'm going to play is Middle Earth: Shadow of Mordor.

              Originally released on September 30th, 2014 Shadow of Mordor has an overall rating of "Very Positive" with 91% of the 25,700 user reviews. I bought the Game of the Year Edition near the end of the Summer Sale 2017 because I had some money left over in my Steam Wallet and a friend strongly recommended this game.

              Another significant influence in me decision to get Shadow of Mordor was TotalBiscuit's "WTF Is... Shadow of Mordor?" video. He made it sound very interesting even though he clearly states the game "is about killing Orcs, and little else." We'll see if the game's progress keeps me interested beyond the first three hours.

              Thursday, July 20, 2017

              Just Cause 3 Impressions

              Alas, poor Yorick! For I knew him well.

              Okay, so controls have not been improved. I actually had a better time using the keyboard and mouse to more smoothly aim my weapons and grappling hooks. Movement is still very mushy, but for some things like Rico's "running"--which I feel in JC2 was just him high-stepping and the camera shaking a lot instead of actually speeding up--I made my peace with them playing JC2. I'm very irritated that they have not fixed Rico's jumping over the lip at the top of a building from a grapple point on the wall; he still appears to jump slightly away from the building wall, which is so you can get a better grapple anchor point higher up the wall you're scaling, but when there's no more wall to scale I feel like there should be a different behavior because otherwise you the player have to press the forward key and hope that Rico will reach the lip of the roof before his feet fall below the edge and he slides back down the wall you just spent some time climbing.

              The new movement mechanic introduced is a wingsuit, or something resembling a wingsuit, which allows you to fall faster and travel longer distances than at the pace of the parachute alone. I struggled a lot at the beginning because it felt like I was fighting against the game in order to stay aloft for what appeared to be no reason. It wasn't until I disabled the "Vehicle Camera Auto-Alignment" in the Gameplay options that I realized that I prefer to have the camera pointed a little bit below where the developers seem to think "aiming forwards" is. Once I did that it was much easier to maneuver around with the wingsuit and I really enjoyed pulling myself up a mountain with the parachute and then zooming downward and out again with the wingsuit.


              This is why I say it's something like a wingsuit, typically a wingsuit has webbing between your wrists and ankles.

              The environment very much captures the south of Italy on the Mediterranean Sea.


              The graphics update from JC2 and JC3 is quite stunning. I absolutely love how much more Real the environments in Medici look than in Panau in the second game. The story focus works much better for me in JC3 as well: instead of Rico being hired concurrently by three rebel groups and a majority of the story playing out through completing missions for each faction, it's personal because Rico's home country of Medici is what's been taken over and he wants to wrest control from General Di Ravello. The gameplay focuses much more on the systematic liberation of various cities from under Di Ravello's control and it's the systematic methodology that appeals to me the most.


              You liberate towns and military bases through controlled, yet wanton, destruction

              You have anything available to you, even Di Ravello's tanks if you can get ahold of one.


              While I was going to pan this game at the end of my 3 hours, over the weekend I went back to get more screenshots which is when I figured out that I could disable the Vehicle Auto-Aim and both driving and wingsuit flying became much more comfortable and fun. I ended up doing a marathon 6 more hours of playtime and nearly completely liberating the first two smaller islands. Once moving around feels better the game seems to open up much more and has completely changed my opinion. Assaulting military bases are the most difficult things to do in the game so far, with lots of surprise and seemingly cheap deaths, but thinking back on it it kind of makes sense even though it's incredibly frustrating at the time.

              I think if you can get it for less than $20 it's definitely worth it. I don't know about the DLC because I don't think I have access to it yet in-game so I would say get the base game when it's a good price for you first and then pick up the DLC in the Just Cause Bundle the next time it's on sale.